Då var det dags för årets första VD-intervju. aktien har gått ner ganska kraftigt efter de preliminära resultatet förra veckan. Den här gången har jag och Marben på BS slagit våra kloka huvuden ihop och fått svar på en hel del frågor.
Q4 2012
1.During a period of approximately three months (~August to October), no new games were released on Google Play. What were the reasons behind this?
Many developers we work with were making their first iOS game and it was enough challenge for them, so they were starting work on Android version only after iOS version was ready. Android is a bigger technical challenge and therefore on their first iOS/Android game we had several months gap between the release of iOS version and Android version. As more developers are getting past their first iOS game and past their first Android game, they get more comfortable with the technology to be able to deliver both builds simultaneously on the following games, like you can see with Abyss game release which we did simultaneously across all platforms we support: iOS, Google Play, Kindle, Nook, and Mac. Going forward, we expect regular Android releases and more simultaneous releases across all platforms. We are doing it already and seeing the results - January is exceeding our most optimistic expectations.
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